As game developers, we often need to manage complex interactions between various game objects. These interactions can quickly become overwhelming, especially when different systems rely on each other.
There are many different reasons to create custom windows in the Unity Editor, and many different factors to consider when approaching using scriptable objects to streamline work. For example, if your ...
インディーゲームスタジオ YAO!GAMES のゲームエンジニアの大倉です。 この記事ではUnityの開発初心者の方向けに、現在開発中のゲーム「YAOYA THE GAME」での実装を例にしながら、ScriptableObject(スクリプタブルオブジェクト)の使い方を紹介していきます!