The Main Objective of this repository is to describe how to store Vector3 data of a gameobject in Unity which cannot be stored using PlayerPrefs. You can finde complete tutorial on how to use the code ...
As described in Wikipedia AoS and SoA, standard C# array is array of structures(AoS), however the structure of arrays(SoA) is suitable for utilizing the CPU cache, which is faster than the main memory ...
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