We often need to receive, validate, and process data objects. Sometimes, an array might be too dumb for the task at hand, requiring several unpleasant control ...
In C++, it might be reasonable to represent a URL using a class or a struct made of several strings, like so: struct basic { std::string protocol; std::string ...
I'm trying to write a multiplayer game, and have set up a struct to hold my packet data. This struct is about 140 bytes in size, and sometimes doesn't send all in one go. Does anyone know how to type ...
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