Recreated the Wolfenstein 3D experience in 2D as a solo project. The game features a raycasting engine for pseudo-3D rendering, enemy AI, sprite animation, collision detection, and immersive sound — ...
This project implements a simple raycasting engine using algorithms similar to those in Wolfenstein 3D to generate a pseudo-3D maze with texture mapping and sprites. It uses GLFW to create a window ...
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