This project is a Python-based learning game that explores raycasting to simulate 3D environments — similar to the early classics DOOM and Wolfenstein 3D. It’s a fully playable prototype built from ...
This was a game I made a couple years ago (hence lack of /src and good code/commit formatting) following this raycasting tutorial for a "2.5D" games in PyGame. I decided to repurpose it into a ...