The Animation Rigging package exposes a set of predefined constraints and tools to manually build a control rig hierarchy. At runtime, rig constraints are converted to a list of IAnimationJobs which ...
A unified Skinning Editor module in the Sprite Editor window, giving you a much tighter sprite rigging iteration loop. Support for Multiple Sprite Single Character rigging workflows through 2D PSD ...
The first step is to import your character model and audio clip into Unity. You can use any 3D modeling software to create your character, as long as it has a rig and blend shapes for facial ...